List of Langrisser II Secret Tiles
Tile locations are given as (X, Y) coordinates on the map. The tile in the top left should be counted as (0, 0).
Scenarios 79-92 are only available in the Sega Saturn release of the game.
Locations marked with a dagger symbol (†) are mutually exclusive. You can only get one secret tile or the other in the scenario: never both.
For a list of secret tiles in the Mega Drive version of the game, see this article.
Scenario 1 (Beginning 1)
(17, 24)
A blue potion rests within the open drawer of a chest. Will you drink it?
- Yes → You feel a surge of power! (AT +1)
- No → Nothing
(23, 4)
You have spotted a clearing in the middle of the woods. Inside, a band of cute dwarves are dancing merrily. One of the dwarves comes out to offer you a berry. Will you eat it?
- Yes → Magic Defense +10
- No → Nothing
Scenario 2 (Beginning 2)
(3, 3)
In a clearing in the woods, you find small footprints… One set of foot prints leads towards a small hole. Do you want to look inside?
- Yes → Swift Boots
- No → Nothing
(20, 29)
At the top of the hill, you see a large, mysterious tree. You notice strange fruits scattered about beneath it. Do you want to taste one?
- Yes → A surge of power flows instantly through your body! (AT +1)
- No → Nothing
Scenario 3 (Beginning 3)
(1, 29)
In moving through the forest you spot a small clearing. At the center, one spot is lit by rays of sunlight. Do you want to try digging here?
- Yes → Speed Boots
- No → Nothing
NOTE: Location is incorrect. Needs a fix.
Scenario 4 (Beginning 4)
(1, 1)
(Has to be a Flying Unit, it's in the window) Through a window you spot a bird's nest. Rooting through the feathers in the bottom, you find a flask. The liquid in the flask seems to be the color of the sea. Will you drink the potion?
- Yes → DF +1
- No → Nothing
NOTE: Location is incorrect. Needs a fix.
Scenario 5 (Beginning 5)
(16, 8)
You find a question scrawled at your feet. “Could you abandon someone who would fight to his death? Who would give all to protect you? I doubt you could…”
- Yes → Rune Stone
- No → Nothing
NOTE: Dialogue missing?
Scenario 6 (Beginning 6)
(1, 5)
Erwin: “The Muscular Shrine…?” What could this mean? I guess we'll find out later.
*ERWIN ONLY* access to Stage X1, Muscle Shrine (Scenario 71 in Scenario Select). The dead end on a 1 tile corridor.
(10, 3)
Rune Stone
NOTE: Not always there?
Scenario 7 (Beginning 7)
(12, 23)
In a forest there are mushrooms with an odd odor. Will you try to eat them?
- Yes → AT +1
- No → Nothing
Scenario 8 (Light 8)
(22, 17)
*ERWIN ONLY* Entrance to the X2 stage (Scenario 72). Looks like a small patch of water beneath the bridge, NE from the pond.
(36, 1)
(The tile to the right side of the southern tree, from the set of 2 trees)
You notice a small sapling within a group of four trees. Hidden beneath the sapling you spot a little sprite. What will you do to it?
- Smile at it → Magic Defense +10
- Scare it → Nothing
- Don't say anything → Nothing
Scenario 9 (Light 9)
(5, 2)
You spot a water fowl perched atop a nearby small post. The bird is holding a small, glittering stone in its beak. What will you do?
- Startle it → Nothing
- Reach out → Rune Stone
- Ignore it → Nothing
Scenario 10 (Light 10)
(24, 27)
You see strange piece of cloth lying on the ground. Will you pick it up?
- Yes → Mirage Robe
- No → Nothing
Scenario 11 (Light 11)
(15, 23)
A single beautiful flower floats on a plank in the waves. What will you do with it?
- Leave it behind → The plank was swallowed by the waves. (Nothing)
- Try to pick it → You left the flower behind… (Nothing)
- Remove the plank → Inside the flower, a flower sprite appears. The flower sprite beams a smile and disappears into the flower. (AT +3)
NOTE: Based off DL Team's translation which possibly has mismatched text for the options or the original script was incorrect, but the third option will result in AT +3 regardless.
(14, 3)
If you already have Langrisser: Masayan Sword.
Scenario 12 (Light 12)
(0, 1)
Something shimmers in a hole. Will you examine it?
- Yes → Rune Stone
- No → Nothing
Scenario 13 (Light 13)
(6, 5) †
On a pedestal rests a blue potion. Will you drink it?
- Yes → Magic Defense +10
- No → Nothing
(18, 5) †
On a pedestal rests a red potion. Will you drink it?
- Yes → MV +1
- No → Nothing
Scenario 14 (Light 14)
(3, 9)
There is an old wooden box here. Will you open it?
- Yes → Gleipnir
- No → Nothing
Scenario 15 (Light 15)
(20, 12)
A fruit you've never seen lies on the ground. Will you eat it?
- Yes → MP +4
- No → Nothing
Scenario 16 (Light 16)
(6, 6) †
The fine chain has fallen from above the magic formation. Will you pick it up?
- Yes → Gleipnir
- No → Nothing
(28, 6) †
A metal plate has fallen from the above the magic formation. Will you take it?
- Yes → Odin's Buckler
- No → Nothing
Scenario 17
(28, 8)
In a vacant spot of earth there is a glittering garb. Will you take it?
- Yes → Mirage Robe
- No → Nothing
Scenario 18
(6, 5)
After a little while, a large tree begins speaking: “You, human … Will you please unshackle that chain? That bothersome metal has encircled me for so long …” What will you do?
- Chop it off → Nothing
- Remove it by hand → Gleipnir
- Ignore the tree → Nothing
(21, 2)
As you step into a thicket, a chain coils around your feet. Will you cut it off?
- Yes → Nothing
- No → Gleipnir
(26, 19)
You found a small locked box. The outside has an inscription: “Wouldst thee, knowing what's in store and memory relegated to lore, choose for thyself this life once more?”
- Yes → Nothing
- No → Rune Stone
Scenario 19
(12, 3) †
There is a bottle full of blue medicine hanging on a wall. Will you drink it?
- Yes → MP +2
- No → Nothing
(17, 3) †
There is a bottle full of red medicine hanging on a wall. Will you drink it?
- Yes → AT +1
- No → Nothing
Scenario 21
(1, 9)
A face on the wall begins speaking: “Wouldst thee, knowing what's in store and memory relegated to lore, choose for thyself this life once more?”
- Yes → Nothing
- No → Rune Stone
Scenario 22 (19)
(1, 9)
A face on the wall begins speaking: “Wouldst thee, knowing what's in store and memory relegated to lore, choose for thyself this life once more?”
- Yes → Nothing
- No → Rune Stone
Scenario 23 (20)
(12, 3) †
There is a bottle full of blue medicine hanging on a wall. Will you drink it?
- Yes → MP +2
- No → Nothing
(17, 3) †
There is a bottle full of red medicine hanging on a wall. Will you drink it?
- Yes → AT +1
- No → Nothing
Scenario 25 (14)
(3, 9)
There is an old wooden box lying here. Will you open it?
- Yes → Gleipnir
- No → Nothing
Scenario 27 (16)
(20, 12)
A fruit you've never seen lies on the ground. Will you eat it?
- Yes → MP +4
- No → Nothing
Scenario 28 (15)
- (27,11)“Releasing the anchor causes a chain to drop… Will you pick it up?
- Yes→ A voice resonates from the chain…“You, human… I'll lend you my strength… I have waited your arrival for thousands of years…” Gleipnir
- No → Nothing
- Rune Stone (28, 12)
Scenario 30 (17)
- (15,9)
- (21,9)
Scenario 31 (18)
- Mirage Robe (29, 9)
Scenario 32 (19)
(6, 5) †
As you step into a thicket, a chain coils around your feet. Will you cut it off?
- Yes → The chain instantly turns to dust before your eyes. (Nothing)
- No → You carefully remove the chain using your hand. Moments later, it begins to sparkle. (Gleipnir)
(21, 2) †
After a little while, a large tree begins speaking. “You… human… Will you please unshackle that chain? That bothersome metal has encircled me for so long…”
- Chop it off → In severing the chain with your sword, you injure the tree. The large tree falls silent. (Nothing)
- Remove it by hand → Using your hands, you courteously remove the chain. “Thank you… that chain was a burden these thousand years.” (Gleipnir)
- Ignore the tree → The tree gives up and remains silent. (Nothing)
(26, 19)
You found a small locked box. The outside has an inscription. “Would you, Knowing what it's in store, Memory relegated to lore, Choose this life once more?”
- Yes → The small box turned to rust and vanished. (Nothing)
- No → The box opens up with a satisfying squeak. You lift out the precious gem from within the box. (Rune Stone)
Scenario 33 (18)
- Mirage Robe (29, 9)
Scenario 34 (19)
(6, 5) †
As you step into a thicket, a chain coils around your feet. Will you cut it off?
- Yes → The chain instantly turns to dust before your eyes. (Nothing)
- No → You carefully remove the chain using your hand. Moments later, it begins to sparkle. (Gleipnir)
(21, 2) †
After a little while, a large tree begins speaking. “You… human… Will you please unshackle that chain? That bothersome metal has encircled me for so long…”
- Chop it off → In severing the chain with your sword, you injure the tree. The large tree falls silent. (Nothing)
- Remove it by hand → Using your hands, you courteously remove the chain. “Thank you… that chain was a burden these thousand years.” (Gleipnir)
- Ignore the tree → The tree gives up and remains silent. (Nothing)
(26, 19)
You found a small locked box. The outside has an inscription. “Would you, Knowing what it's in store, Memory relegated to lore, Choose this life once more?”
- Yes → The small box turned to rust and vanished. (Nothing)
- No → The box opens up with a satisfying squeak. You lift out the precious gem from within the box. (Rune Stone)
Scenario 35 (20)
(12, 3) †
There is a bottle full of blue medicine hanging on a wall. Will you drink it?
- Yes → MP +2
- No → Nothing
(17, 3) †
There is a bottle full of red medicine hanging on a wall. Will you drink it?
- Yes → AT +1
- No → Nothing
Scenario 37 (8)
(32, 16)
*ERWIN ONLY* access to the X3 stage (Scenario 73).
(37, 2)
Magic Defense +10
Scenario 38 (9)
(18, 14)
I am a spirit of the water. I will bestow upon you wonderful power. What would you request of me?
- Increase AT and DF → AT +1, DF +1
- Increase MP → MP +5
- Increase Magic Resistance → Magic Defense +10 (assumed amount)
NOTE: Due to a glitch, MP +5 is not permanently saved. Do not choose this.
Scenario 39 (10)
(14, 28)
A rusty metal plate in a vacant lot has fallen. Will you inspect it?
- Yes → The plate emitted light and became a beautiful shield. (Odin's Buckler)
- No → The metal plate collapsed.
(21, 15)
The flow of water seems to be different here. Do you wish to examine it?
- Yes → You dip your hand into the water and hit something metal! (Crown)
- No → Nothing.
Scenario 40 (11)
(15, 23)
A single beautiful flower floats on a plank in the waves. What will you do with it?
- Leave it behind → The plank was swallowed by the waves. (Nothing)
- Try to pick it → You left the flower behind… (Nothing)
- Remove the plank → Inside the flower, a flower sprite appears. The flower sprite beams a smile and disappears into the flower. (AT +3)
NOTE: Based off DL Team's translation which possibly has mismatched text for the options or the original script was incorrect, but the third option will result in AT +3 regardless.
(14, 3)
If you already have Langrisser: Masayan Sword.
Scenario 41 (12)
(9, 5)
A beautiful flower grows from a crack in a rock. Will you try and touch it?
- Yes → The flower wilted. (Nothing)
- No → “I am the spirit of the flower. Thank you, kind-hearted human. I will grant you one wish.”
- Wish for knowledge → MP +3
- Wish for strength → AT +1, DF +1
- I need nothing → “I see. Maybe we can meet again somewhere…” The flower spirit left. (Nothing)
(14, 11)
From the water's surface, a spirit gazes with interest. What will you do?
- Ignore it → The water spirit goes somewhere else. (Nothing)
- Smile → The spirit returns your smile and gives you a sparkling robe. (Wizard's Robe)
- Attack → The water spirit is angered and leaves. (Nothing)
(34, 5)
Something shaped like a burial mound is in the sand below. Will you try and dig it out?
- Yes → Arbalest
- No → Nothing
Scenario 42 (13)
(26, 32)
You examine the walls to find an engraved inscription. “If you desire power, offer me a prayer.” What will you pray for?
- More troops → Troops +1
- Attack power → AT +1
- Defence power → DF +1
NOTE: Due to a glitch, Troops +1 is not permanently saved. Do not choose this.
Scenario 43 (14)
(5, 2)
You spot a water fowl perched atop a nearby small post. The bird is holding a small, glittering stone in its beak. What will you do?
- Startle it → The water bird gets scared, drops the stone and flies away. The stone sinks to the bottom of the lake. (Nothing)
- Reach out → The bird drops the stone in your hand and flies away. You wash the stone and it emits a mysterious glow. (Rune Stone)
- Ignore it → The bird finally flies away. (Nothing)
Scenario 44 (15)
(25, 0)
All your traipsing around is driving me nuts! No one should ever, ever interrupt my nap! Hmm? What is it? Are you trying to tell me you want something?
- Yes → You greedy fellows irritate me to no end! (Nothing)
- No → Go ahead and take this. Humble people are very important, after all. Now, if you'll excuse me, I'm going back to sleep… (Dragon Scale)
Scenario 45 (16)
- (15,9)
- (21,9)
Scenario 46 (17)
(12, 3) †
A yellow medicine bottle is hanging from the wall. Will you drink it?
- Yes → MP +2. The sound of a smashing bottle elsewhere is heard.
- No → Nothing
(17, 3) †
A red medicine bottle is hanging from the wall. Will you drink it?
- Yes → AT +1. The sound of a smashing bottle elsewhere is heard.
- No → Nothing
Scenario 48 (19)
(3, 9)
There is an old wooden box lying here. Will you open it?
- Yes → Gleipnir
- No → Nothing
Scenario 49 (20)
(15, 28)
There is a notice scrawled behind the three boxes. “You've stumbled on my hoard! Select a box for your reward.” Which will you pick?
- The right box → Obtained Magic Mushroom. You feel no urge to stomp on turtles or crawl in pipes… As you discard the fungus, the other two boxes vanish. (Nothing)
- The middle box → Obtained Pet Rock. Unfortunately, they have fallen out of fashion in El Sallia… As you discard the rock, the other two boxes vanish. (Nothing)
- The left box → As you raise the lid, the other two boxes vanish. (Rune Stone)
Scenario 50 (21)
(5, 4)
You open the treasure chest to find a crimson lance. Will you take the lance?
- Yes → Inferno Lance. You hear a lock being closed somewhere else.
- No → Nothing
(11, 4)
You open the treasure chest to find a stone. Will you take the stone?
- Yes → As you take the stone, it emits a mysterious power. (Rune Stone) You hear a lock being closed somewhere else.
- No → Nothing
NOTE: Due to a glitch, it is possible to get both items despite the dialogue.
Scenario 51 (17)
(6, 5) †
As you step into a thicket, a chain coils around your feet. Will you cut it off?
- Yes → The chain instantly turns to dust before your eyes. (Nothing)
- No → You carefully remove the chain using your hand. Moments later, it begins to sparkle. (Gleipnir)
(21, 2) †
After a little while, a large tree begins speaking. “You… human… Will you please unshackle that chain? That bothersome metal has encircled me for so long…”
- Chop it off → In severing the chain with your sword, you injure the tree. The large tree falls silent. (Nothing)
- Remove it by hand → Using your hands, you courteously remove the chain. “Thank you… that chain was a burden these thousand years.” (Gleipnir)
- Ignore the tree → The tree gives up and remains silent. (Nothing)
(26, 19)
You found a small locked box. The outside has an inscription. “Would you, Knowing what it's in store, Memory relegated to lore, Choose this life once more?”
- Yes → The small box turned to rust and vanished. (Nothing)
- No → The box opens up with a satisfying squeak. You lift out the precious gem from within the box. (Rune Stone)
Scenario 52 (18)
- Inferno Lance (15, 25)
- Odin's Buckler (21, 26)
Scenario 53 (19)
(0, 1)
Something seems to be stuck in a hole by your feet. Will you search the hole?
- Yes → Rune Stone
- No → Nothing
Scenario 56 (12)
(0, 1)
Something seems to be stuck in a hole by your feet. Will you search the hole?
- Yes → Rune Stone
- No → Nothing
Scenario 57 (13)
(6, 5) †
Above the pedestal there is a blue coloured potion. Will you drink it?
- Yes → Magic Defense +10 (assumed amount). You heard something shatter on the opposite pedal…
- No → Nothing
(18, 5) †
Above the pedestal there is a red coloured potion. Will you drink it?
- Yes → MV +1. You heard something shatter on the opposite pedal…
- No → Nothing
NOTE: Due to a glitch, MV +1 is not permanently saved. Do not choose this.
Scenario 58 (14)
(26, 32)
Several obscure characters are carved into the slate. “If you want, offer me a prayer. I will grant your fond desire.” What do you desire?
- More troops → Troops +1
- Attack power → AT +1
- Defence power → DF +1
NOTE: Due to a glitch, Troops +1 is not permanently saved. Do not choose this.
Scenario 59 (15)
(25, 0)
All your traipsing around is driving me nuts! No one should ever, ever interrupt my nap! Hmm? What is it? Are you trying to tell me you want something?
- Yes → You greedy fellows irritate me to no end! (Nothing)
- No → Go ahead and take this. Humble people are very important, after all. Now, if you'll excuse me, I'm going back to sleep… (Dragon Scale)
Scenario 60 (16)
- (15,9)
- (21,9)
Scenario 61 (17)
(21, 23)
Some dirty mice are playing with a small stone. Will you drive them away?
- Yes → The dirty mice run away, leaving the small stone. As you pick up the stone, it begins to shine… (Rune Stone)
- No → The dirty mice continue to play with the stone and take it away. (Nothing)
Scenario 63 (19)
(6, 5) †
As you step into a thicket, a chain coils around your feet. Will you cut it off?
- Yes → The chain instantly turns to dust before your eyes. (Nothing)
- No → You carefully remove the chain using your hand. Moments later, it begins to sparkle. (Gleipnir)
(21, 2) †
After a little while, a large tree begins speaking. “You… human… Will you please unshackle that chain? That bothersome metal has encircled me for so long…”
- Chop it off → In severing the chain with your sword, you injure the tree. The large tree falls silent. (Nothing)
- Remove it by hand → Using your hands, you courteously remove the chain. “Thank you… that chain was a burden these thousand years.” (Gleipnir)
- Ignore the tree → The tree gives up and remains silent. (Nothing)
(26, 19)
You found a small locked box. The outside has an inscription. “Would you, Knowing what it's in store, Memory relegated to lore, Choose this life once more?”
- Yes → The small box turned to rust and vanished. (Nothing)
- No → The box opens up with a satisfying squeak. You lift out the precious gem from within the box. (Rune Stone)
Scenario 64 (20)
(5, 4) †
As you open the treasure chest, you find a crimson lance inside. Will you take the lance?
- Yes → Inferno Lance. You hear the turning of a lock.
- No → Nothing
(11, 4) †
As you open the treasure chest, you find a stone inside. Will you take the stone?
- Yes → The stone radiates a mysterious power. (Rune Stone) You hear the turning of a lock.
- No → Nothing
Scenario 65 (21)
(14, 24)
You can see some sharp metal at the bottom of the crater. Do you take it?
- Yes → Inferno Lance
- No → Nothing
(20, 25)
A voice calls from somewhere far off. “Humans have not set foot on my island for aeons… If you require my aid, then just call out my name.” Which name will you call?
- Lushiris → “It seems as though we old ones have been forgotten…” (Nothing)
- Chaos → “It seems as though we old ones have been forgotten…” (Nothing)
- Odin → “Yes, my name is Odin. I'll lend you my strength…” (Odin's Buckler)
Scenario 66 (17)
(21, 23)
Some dirty mice are playing with a small stone. Will you drive them away?
- Yes → The dirty mice run away, leaving the small stone. As you pick up the stone, it begins to shine… (Rune Stone)
- No → The dirty mice continue to play with the stone and take it away. (Nothing)
Scenario 67 (18)
(12, 3) †
There is a bottle full of blue medicine hanging on a wall. Will you drink it?
- Yes → MP +2
- No → Nothing
(17, 3) †
There is a bottle full of red medicine hanging on a wall. Will you drink it?
- Yes → AT +1
- No → Nothing
Scenario 70 (21)
- Dragon Slayer (29, 16)
Scenario 71 (?1)
(8, 2)
A mysterious stone is fit into a strange statue. Will you touch it?
- Yes → Rune Stone
- No → Nothing
(14, 5)
There are beads of sweat on the manly sculpture. Will you taste some?
- Yes → DF +1
- No → Nothing
(15, 5)
The manly sculpture is wet with some liquid that smells sweaty. Will you dare to taste some?
- Yes → AT +1
- No → Nothing
(15, 9)
Iron Dumbbell
(21, 2)
The flat-looking sculpture before you begins to speak. “Do you know who I am? Do you dare to speak my name?” What name will you say?
- God → Nothing
- Seaman → AT +2
- Seacat → Nothing
Scenario 73 (?3)
(14, 4)
Assault Suit
Scenario 75 (19)
- Gleipnir (4, 10)
Scenario 76 (20)
- (16,29)
Scenario 77 (21)
- Inferno Lance (6, 5)
- Rune Stone (12, 5)
Scenario 82
(26, 19)
Rune Stone
(6, 5)
Gleipnir
Scenario 83
(21, 23)
Rune Stone
Scenario 84
(6, 5)
Magical Defense +10
(18, 5)
MV +1
Scenario 85
(18, 14)
AT +1 and DF +1, or MP +5, or Magical Defense +10
Scenario 86
(20, 25)
Odin's Buckler
(14, 24)
Flame Lance
Scenario 87
(0, 1)
Rune Stone
Scenario 88
(17, 3)
AT +1
(12, 3)
MP +2
Scenario 90
(13, 10)
Mirage Robe
(34, 5)
Arbalest
(9, 5)
MP +3 or AT +1 and DF +1
Langrisser II |
---|
Characters |
Player Characters Erwin • Hein • Scott • Lester • Rohga • Liana • Cherie • Keith • Aaron • Lána • Leon • Imelda • Egbert • Vargas • Sonya • Esto • Osto • Jessica |
Rayguard Empire Bernhardt • Laird • Baldo • Zorum • Morgan • Eliza |
Velzeria Böser • Faias |
Salrath Loren • Ridel • Evanze |
Gods Chaos • Lushiris |
Other Characters Doren • Ledin • Sieghart |
Muscle Men Adon • Samson • Valan |
Locations |
Salrath • Estool • Kingdom of Kalxath • Reitel • Rayguard Empire • Rall River • Velzeria |
Races |
Humans • Monsters |
Terms |
Langrisser • Alhazard • Böser • Holy Rod • Dark Rod |
Music |
Langrisser II Original Game Music • Der Langrisser FX Original Soundtracks |
Archives |
Releases • Scenarios (MD) • Character Creation • Affinity (MD) • Items (MD) • Units (MD) • Classes (MD) • Secret Tiles (MD) • Codes (AR) |